If you transfer hit points from yourself or have a willing subject, you choose how many, up to half the donor creature's current hit points. The hit point loss cannot be reduced in any way. If it succeeds, it is immune to your use of this ability for twenty-four hours.Īfter establishing a conduit, you can transfer hit points: either draining hit points from the subject and healing yourself by the same amount or draining your hit points and healing the subject by the same amount. If it fails, the creature knows you have created a conduit between you. If the creature is unwilling, it makes a Constitution saving throw against your spell save DC (see below). As an action, you touch another creature to attempt to establish a conduit between you. Using this pool, you can transfer hit points between you and another creature. There is a well of infernal power within you, represented by a number of dice given on the Blackguard table above, that replenishes at the end of a short or long rest. You gain the following proficiencies: Light armour, medium armour, shields, simple and martial weapons.ĭevil's Mark, Fighting Style, Spellcasting When you multiclass into the Blackguard class, To qualify for multiclassing into the Blackguard class, you must meet these prerequisites: Strength and Charisma 13.
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